The Sihedron Lords
At the moment, much of this is copied from Haladir, and will be changed once I finish establishing the framework.
Core material is strongly suggested. We are all new so lets not bog/clutter ourselves down with material. That said, I might pick something to implement into the campaign. Should this occur, a link with relevant player data will be added under the house rules section. If you find something from another source of pathfinder material, approach me first. We will work something out.
We Will be using the point-buy method for generating ability scores. For the purposes of this campaign, we will be starting with 20 points.
To be determined
Races (COPIED, will adjust)
All core races from the PFRPG rules are in play. This area of the world (Varisia) is dominated by humans: about 90% of the population is human, and many humans are biased against non-humans. If you feel you have a great need to play a nonstandard race, please let me know and we can chat about it first. In general, I’m not in favor of the alternate race options from the Advanced Players Guide, but I’m willing to discuss the possiblity if you see something you really want.
Human Ethnicities (Again copied, will adjust)
There are several human ethnic groups in the world, and any human can pick an ethnic group:
From the Empire of Cheliax, an expansionist empire that fell to civil war 100 years ago. They’re kind of like the Imperial British. Chelaxians have been settling here for about 200 years, and they are the most common ethnic group in this region. More info on Chelaxians at Pathfinder Wiki.
Proud, semi-barbaric warrior people with a strong mystical streak. They wear elaborate tribal tattoos. Shoanti are native to Varisia, but not to this immediate area. Shoanti characters automatically gain Shoanti as a bonus language. More info on Shoanti at Pathfinder Wiki.
Elitist, urbane, industrious people of the once-great empire of Taldor. Their empire may be in decline, but their egos are not. Kind of like Americans. More info on Taldans at Pathfinder Wiki.
They’re pretty much the Vikings. Their homeland is just north of Varisia. Ulfen gain Skald as a bonus language. More info on Ulfen at Pathfinder Wiki.
They’re the Roma (or “Gypsies” to use an outdated term). As their name would indicate, they are the native people of this region. Despite being the natives of this land, they are a minority group in this region. Varisians gain Varisian as an automatic bonus language. More info on Varisians at Pathfinder Wiki.
There are other more exotic ethnic backgrounds available, all of which are analogous to actual human cultures. See the GM if you have an idea that doesn’t mesh with the above. There is no need to pick a human ethnic background— local custom and tradition trump any ethnic generalities. These are presented more for flavor and world background than anything else.
All of the core classes from the Pathfinder Core Rulebook are allowed as PCs. One change from the Core Rulebook: Clerics must serve a god. There are no clerics of philosophies or pantheons. (If you wish to play a divine spellcaster that does not directly serve a god, you should choose a druid or oracle instead.)
- Non-core Base Classes:
- Prestige Classes
All prestige classes from the Core Rulebook and Advanced Players Guide are allowed. If you wish to take a prestige class from another official Paizo source (e.g. Paths of Prestige) please check with the GM first.
- Class Archetypes
Archetypes are generally allowed, with GM approval. (There are a few that don’t fit the campaign flavor, or might be otherwise problematic.)
I’m new to being a DM, evil characters are a pain in the ass. Lets stick to neutral and good on this campaign folks
Traits are allowed, and 2 may be chosen. Albeit one must be a campaign trait, and the other one must come from the Advanced Players Guide. Optionally, a character may take a drawback and will be allowed to choose 3 traits.
Use the average wealth values rather than rolling for starting wealth.
We’re using the standard language listing from the Core Rules. The common tongue around here is called Taldan. It is the official language of the empires of Cheliax and Taldor (and all of their successor states), and is widely spoken throughout the known world.
There are other additional human languages to choose from:
- Shoanti is spoken by the local barbarian Shoanti tribes.
- Skald is spoken by the northern Ulfen people (think Vikings).
- Varisian is spoken by the native people of southern Varisia who had lived in this land before the Cheliaxians settled the place 200 years ago. This is the most commonly-encountered human language in these parts aside from Taldan.
- Ancient Thassilonian: was the language spoken by the people of ancient Thassilon. While many monuments of this long-dead empire still stand, today the language is only known to a few scholars.
All characters start out speaking Taldan (common). Elves, dwarves, gnomes, and halflings can speak their racial languages in addition to Taldan for free, in addition to any bonus languages chosen for a high intelligence score or languages learned by spending skill points on the Linguistics skill. Humans of a specific ethnic group that speaks a language other than Taldan can likewise start play knowing the language of their group for free. Depending on their backstories, half-elves and half-orcs can take either their nonhuman racial language or a human ethnic language for free in addition to Taldan.
If you feel that some of your design choices aren’t working out, feel free to talk to the GM. I will generally allow players to rebuild a PC once, as long as the character’s background and flavor don’t change. We’ll then retcon that the character has always been that way. I reserve the right to veto some changes.
If your character dies (or if new players join), you will be told what level character to create: this will be the average character level of the existing party. Feel free to equip your character by purchasing items at book value. Starting wealth for such characters can be found at the Character Wealth by Level table. Remember that you can’t spend more than 1/2 your starting wealth on a single item.